Dungeons and Desktops The History of Computer Role playing Games (DOWNLOAD)
READ & DOWNLOAD Ú VAPE4STYLE.CO.UK Ú Matt BartonLfenstein 3D Actually a better would be id s Catacomb Abyss 3D which featured the same type of realtime but was released a full year before Wolf not to mention Hovertank Interphase or MechWarrior all of which preceded even Catacomb 3D Wolf 3D was a landmark sure but it was not the first game with realtime 3D graphicsThe book never mentions GOGcom granted I think GOG started in the same year the book was released but I wanted to mention it in this review Many of the games mentioned in the book can be purchased legally from GOGcom and every game on there has been updated with emulation so that it will run on your modern computer Many of the classic series like Ultima Neverwinter Nights and Might and Magic can be purchased some are even available in multi game packages and a few are totally free Obtaining and playing most of these games on modern machines should be trivial If you want the Apple IIe C64 NES or Amiga versions of the games you re on your own But you can definitely find a lot of the DOS games on GOGOverall this book was an enjoyable read one that had me making many notes to search for older classics I never played but should Not only that but reading this book has gotten me thinking and excited about making my own RPG My obscure 1994 CRPG that four people on the planet have played is ust begging for a seuel I might even make the seuel using than four colors wheee I bought Dungeons and Desktops The History of Computer Role playing Games Kindle Edition by mistake I wanted to read Dungeons and Dreamers and did not check the title while clicking ok on my Kindle I was in for a good treat Matt Barton s monumental survey of Computer Role Playing Games CRPGs is a significant improvement over the printed edition covering almost twice
as much materialmuch material thus games CRPGs are perhaps less known to the gamer audience partly because they have been eclipsed by the hack and slash sub genre World of Warcraft anyone partly because a new generation of gamers have been attracted by casual games FarmVille or Mafia Wars ring a bell The story covers all of the games I ve played most of what you would expect and much Barton covers many series fashions a chrono "impact ordering explains the technologies behind the games His analysis is interesting albeit " ordering explains the technologies behind the games His analysis is interesting albeit bit off see the negatives paragraph among the nice yet well known findings is that CRPG players are interested in the long run in the social rather than the levelingskilling aspects of the game Richard Bartle made one of the first studies in this direction almost a decade agoUnfortunately not all is ball with this book From the beginning Barton warns the reader that this is going to be a biased book And biased it is from his attempt to say some positive things about CRPGs to the analysis of the demise of CRPGs in recent years There s a feeling of repetition as you turn the 200th consecutive page with similar material the 1990s fill this much with pretty similar games Most importantly Barton s understanding of technology is not always accurate his discussion of the distributed systems that form the infrastructure of modern Massively Multiplayer Online Games is rudimentary at best and plain wrong in parts Thus his analysis of the market and his predictions based on it seem at least a bit offOverall I liked this surveyhistory of CRPGs and I would recommend it to anyone with an interest in CRPGs. Mputer game enthusiast and the casual computer game player this book explores the history of the genre by telling the stories of the developers games and gamers who created it. Also lacking a classificationframework within which the games would be studied and
the descriptions of different games often focus on different aspects of thedescriptions of different games often focus on different aspects of the it s also not a personal subjective testimony about the era and the games For that the book is actually not personal enough and it is not clear whether the author played the games he writes about or bases his descriptions only on third party information it s also not a collection of such testimonies eg from the designers of the games Apparently the author based the book only on information available online but did not make any attempts at contacting and interviewing the authors to fill any gaps and add the actual historical context and finally it s not even a good catalog of the games because of the chaotic organization of the book the book is divided by ages or epochs of CRPG development but these are fuzzy and overlap so the book appears chronologically organized from a distance but it really is not Moreover some important games on the fringes of the genre are missing eg Deus Ex should in my opinion be included in the book while others Legend of Zelda Dungeon Keeper is not This only adds to the feeling that the author wrote the book to Are All Guys Assholes?: More Than 1,000 Guys in 10 Cities Reveal Why They're Not, Why They Sometimes Act Like They Are, and How Understanding Their ... Will Solve Your Guy Drama Once and For All justify his opinions of the genre but not to catalogue andor study it in its full breadthOverall this books has some nostalgic value If you used to play the games the descriptions might remind you of the games and make you dream a bit For everyone else the CRPG book from might be a better choice I still need to read that one in detail I enjoyed this history of the CRPG genre especially the coverage of older games Despite their rudimentary graphics and interfaces some of the old games featured surprisingly sophisticated mechanicsAlso mentioned are uite a few games which despite being good and innovative didn t manage to achieve success in their time They are waiting to be rediscovered or at least mined for inspirationHere s a uote from the book describing a complex and deliberate game This game takes players about as far from instant gratification as they can get withoutoining a monastery The author concludes with an apologia for the single player CRPG in this time of apparent decline of the genre Dungeons and Desktops is a great overview of computer role playing games from the beginning of the era all the way to when the book was published in 2008 The research reuired for these summaries must have been staggering although I d guess it was Fun Research Since The research since the #ACTUALLY PLAYED AT LEAST MOST OF THE GAMESONE THING #played at least most of the gamesOne thing author does repeatedly that sometimes confused me is referring to games by their subtitles For instance he ll make a reference to The Black Gate instead of using the full title Ultima VII The Black Gate When he does this for games I know and have played like The Black Gate that s fine But when he does it for games and series with which I m not familiar it s disorienting I have to either shrug and keep reading or flip back a few dozen pages and try to figure out what game he s talking about Beyond that there were only two things he mentioned that I believe are incorrect First when he reviews the Spelljammer game he refers to it as Steampunk ugh no it s ADD in space not some techno magic mashup although it is possible the game ust presented the universe wrong Second when talking about Ultima Underworld he compares it to id Software s Wo. N This genre includes classics such as Ultima and The Bard's Tale as well as modern games such as World of Warcraft and Guild Wars Written in an engaging style for both the co. Interesting survey of computer RPGs from the early days of mainframes to the then current day of 2008 A little too US centric and prone to getting lost in the weeds of minor titles but a nice summary of industry trends and full of ideas that could potentially be revived for future games Let s get something straight this is not "a history book This is two men gushing about their nostalgia " history book This is two men gushing about their nostalgia classic CRPGs throug This book is great when it discusses trends contrasts games and looks beyond the superficial Unfortunately that only consists of about a third of this book The rest is largely a listing of games with brief summaries of somewhat dubious value although it did remind me of some great games I haven t thought of for years like The Summoning and Star Trail These sorts of lists are a dime a dozen on the internet and Barton doesn t bring any particular insight or wit to push this one above the rest The tone of the writing is often very arrogant and smug and there were than a few obvious copyediting problems in my copy Verdict Interesting in parts but not essential What this book comes down to is a list of games I think the first part of the book is the most useful as the mainframe games of the 70s and the like are not well known and it s good of the author to make a record of them before they get completely forgottenHowever I didn t find the book particularly well written It has an arrogant tone at times defining the reader as someone who has most certainly read Lord of the Rings nope didn t get through the slow open of that must be well aware of Star Wars eh seen the original trilology and Episode I but I wouldn t consider myself a fan amoung other things This dates the book for one thing and alienates readers who don t match the author s mental imageThe other problem is that as a list it doesn t *have much of a narrative arc it might *much of a narrative arc it might worked better after the first chapter with the earliest games to follow companies from creation to dissolution perhapsStill an interesting book sure to point out a few RPGs you ve missed and worthwhile for studying games that simply aren t available any but I wouldn t recommend it as a whole A good survey of computer RPGs though a few were missed including my favorite Demise Screen shots are nearly pointless small and greyscale Actually 443 pages Can T Remember Where I Got Recommended t remember where I got recommended book from probably a podcast but it has sat on my shelf for a long time before I read it Learnt uite a bit and picked up some good recommendations for games which I will likely end up playing The author clearly knows his stuff but reading through the plots of some early CRPGs melted my brain after a while wizards orbs dragons I think I would have enjoyed a history of CRPG design instead of the history of the games themselves A bit too repetitive but still interesting overall The book wants to be the history of computer role playing games CRPGs but it s only half way there Overall the book is stuck somewhere between the possible ways how such a study could be performed the book is not a academichistorical study and review of the genre it contains a lot of personal opinions udgments and biases of the author Some of them are introduced as such which is OK others are not and it s not OK for such a study The descriptions of most of the games are uite shallow and they speak mainly to people who already played the game The book is. Computer role playing games CRPGs are a special genre of computer games that bring the tabletop role playing experience of games such as Dungeons Dragons to the computer scree.